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Author Topic: Trick Jarrett - 4/23/08 - Building with Shadowmoor  (Read 305 times)
Trick
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« on: April 23, 2008, 08:33:22 AM »

Trick lays out his deck building procedure. What do you think of it? Too complicated? Too simple? Too Tricky? harharhar

-- Trick
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imachampion
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« Reply #1 on: April 23, 2008, 10:06:06 AM »

Its similar to how I do mine.

1. Seperate by colors. Set aside all land cards.
2. Seperate the colors by playable, maybe, and not playable. Dance with Glee as you burn the non-playables in a ritualistic ceremony.
3. Sort both the playable and maybe piles into CMC piles.
4. Start cutting weak colors. They could be splashables...but they are cut from the main theme.
5. Once the culling is done seperate the removal, utility, and creatures.
6. Check to make sure there are a minimum of 15 playable creatures. Hope for 18+.
7. Seperate all the hopefulls into CMC piles.
8. Trim the deck to ~23 cards.
9. Look over all the cut cards and make sure you didn't miss anything.
10. Club baby seals on your way to victory.

The way I decide my land count is:
1. Add up all the colored mana symbols. Include activated abilities.
2. Add up individual colors.
3. Divide the indiviual colors by the total colors to get a percentage.
4. Take that percentage of the total lands run and you have your amount.

example.

R: 15 / 37 = 41% = 41% of 17 Lands = 6.97 = 7 Lands
U: 18 / 37 = 49% = 49% of 17 Lands = 8.33 = 8 Lands
G: 4 / 37 = 11% = 11% of 17 Lands = 1.87 = 2 Lands
Total: 37

Make sense?
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Trick
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« Reply #2 on: April 23, 2008, 10:19:16 AM »

Yep that sounds about right smiley
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« Reply #3 on: April 23, 2008, 10:47:58 AM »

Where does the number "37" come from?
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« Reply #4 on: April 23, 2008, 10:50:43 AM »

When I built for shadowmoor I threw my color linked scarecrows into the corosponding color combination piles.  Most of those scarecrows are utter jank without at least one color ability being active, and some of those aren't even that good.  Putting them in the hybird pile will remind you they're in your pool and allow you to eliminate them alongside elimiating those color combinations.
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« Reply #5 on: April 23, 2008, 11:02:41 AM »

Lee, he did the numbers assuming he was building a 60 card deck I guess.

@gleemax, excellent point. I only played one scarecrow the 4cc 2/4 which gets flying with blue. It was pretty crappy usually.
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« Reply #6 on: April 23, 2008, 11:23:50 AM »

His examples reflect that of a limited (40 card) pool. oh well...

The Scarecrows are kind of weak, but the one mentioned 4cc 2/4 is pretty good (or the better of them all)
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« Reply #7 on: April 23, 2008, 12:15:32 PM »

Sorry, the number 37 comes from the total amount of colored mana symbols. 15 R, 18 U, 4 G = 37 total mana symbols.

Heap Doll - Persist creatures are in the graveyard long enough for his ability to RFG them before they come back.

Lurebond Scarecrow - is amazing. Make sure you have multiple permanents on the board before laying him because you can get 2 for 1 quite easily.

Scuttlemutt - Mana accel and fixing is great in limited. He has a 2/2 body to boot. On top of all that he protects you from the Godhead auras that can just rape you during a game.

Watchwing Scarecrow and family - Awesome in limited.

Wicker Warcrawler- Awesome in limited.

I had one of each of these scarecrows in my deck at the prerelease...and they are really good.
« Last Edit: April 23, 2008, 12:22:25 PM by imachampion » Logged

The next time you think you are perfect...try walking on water. angel

You miss 100% of the shots you never take. -Wayne Gretzky

If you got everything that you wished for...there would be nothing left to wish for.
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