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All Color Elemental
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Topic: All Color Elemental (Read 55 times)
YaNK_
Newbie
Posts: 20
All Color Elemental
«
on:
July 04, 2008, 12:04:01 AM »
Hello, I made my own version of a 5 color Elemental Deck.
Anyway, so the thing with this is I want to keep it 5 colors, price/expense not a problem as this is an online deck.
I was thinking from Eventide to add the new Ashling, 2 of them, getting rid of Brightheart Bannereth and putting 2 other spells in.
Sideboard will prob include 2 more Wispmare/1 Shriek right now, not sure what else, maybe chameleon? and nameless? any suggestions are welcome.
Qty ED Name Cost Type Rarity Color
4 MOR Primal Beyond Land R Lnd
3 LRW Vivid Crag Land U Lnd
2 LRW Vivid Marsh Land U Lnd
2 LRW Vivid Meadow Land U Lnd
2 LRW Vivid Creek Land U Lnd
3 SHM Reflecting Pool Land R Lnd
2 SHM Mountain Basic Land - Mountain C Lnd
2 LRW Vivid Grove Land U Lnd
//\\
// Creatures
2 LRW Horde of Notions WUBRG Legendary Creature - Elemental R Gld
4 LRW Flamekin Harbinger R Creature - Elemental Shaman U R
3 MOR Chameleon Colossus 2GG Creature - Shapeshifter R G
4 MOR Brighthearth Banneret 1R Creature - Elemental Warrior C R
3 LRW Shriekmaw 4B Creature - Elemental U B
2 LRW Cloudthresher 2GGGG Creature - Elemental R G
2 MOR Reveillark 4W Creature - Elemental R W
4 LRW Smokebraider 1R Creature - Elemental Shaman C R
2 LRW Wispmare 2W Creature - Elemental C W
3 LRW Mulldrifter 4U Creature - Elemental C U
3 MOR Taurean Mauler 2R Creature - Shapeshifter R R
2 LRW Ashling the Pilgrim 1R Legendary Creature - Elemental Shaman R R
//\\
// Spells
3 LRW Nameless Inversion 1B Tribal Instant - Shapeshifter C B
3 LRW Lash Out 1R Instant C R
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esternaefil
Writers
MTGO: galahad67
Posts: 70
Re: All Color Elemental
«
Reply #1 on:
July 04, 2008, 09:53:44 AM »
Hey Yank!
So, you have some good ideas, but there are a few things I would probably wnat to change if you plan on doing well on MWS.
First and foremost, your manabase looks really slow. You are running 11 vivid lands which all come into play tapped. This is going to keep you from being able to cast your spells in a timely fashion. Secondly look at the cards you are running and determine how much of any given colour mana you really need. I don't think you need all five types of vivds, In fact, looking down, you have 3 blue cards and 4 white cards. right away I think you can cut the Vivid creeks and Meadows In fact I would suggest going down to six vivids with just four crags and two Groves. Notice that even though there are more black CARDS than green cards, you have many more green mana symbols (and they are much more heavily concentrated!) which means that you are more likely to need naked green mana than naked black mana.
Having cut five vivids, I think that you want to have a fourth Reflecting Pool, these relaly help smooth out your mana draws as they give you access to colours you might not otherwise have without having to jump through too many hoops. With as many 5c lands as you are running there is no reason not to run four pools as it acts as a pain-free city of brass in most situations.
This leaves you with four lands form your original tally of 20. Personally, I would increase this total to 24 or 25 (24 in this case however) as your deck is really mana hungry and despite having smokebraider and brighthearth banneret you are still going to find yourself begging for lands off the top of your library more often than not.
these eight lands will probably end up being hybrids... I think that right away you want two Graven Cairns as you run a lot of black effects and having access to black mana without having to use up a vivid counter will be a great boon!
That leaves you with six, and I think that You will probably want some number of lands that produce blue and white mana... Really Mystic gate is yur best bet, but you have to jump through some hoops to activate it. I think that before we worry about that, we put in two Fire-Lit Thicket to help smooth out out cloudthreshers and to make sure that we don't run short on red mana when we need it.
I think we forget all about mystic gate, and just run mulldrifters off our already plentiful 5c lands (14 of them!) but we still want to have white mana consistently, so maybe some wooded bastion, 2 of those, let's add a Forest and a third fire-lit thicket to help keep the mana clean and we'll give it a pass!
Land:
4 Primal Beyond
4 Reflecting Pool
4 Vivid Crag
2 Vivid Grove
3 Fire-Lit Thicket
2 Graven Cairns
2 Wooded Bastion
3 Mountain
1 Forest
Total: 25
that's 25 lands, 1 more than I had originally suggested, but I hink that it is actually better this way. If you want, you can cut the forest.
Now, let's look at your creatures!
I like a lot of what you are doing:
4 Flamekin Harbinger
4 Smokebraider
2 Cloudthresher
2 Horde of Notions
3 Shriekmaw
But there are some things that either I would change the number of or just take out altogether:
3 Chameoleon Colossus
4 Brighthearth Bannerett
2 Reveillark
2 Wispmare
3 Mulldrifter
3 Taurean Mauler
2 Ashling the Pilgrim
Not all of these I want to cut, but some of them:
4 Brighthearth Bannerett
3 Taurean Mauler
1 Wispmare
1 Ashling the Pilgrim
...
I think that while the Bannerett provides a bit more explosiveness to the deck, this is not a deck that seeks to be particularly explosive. In general you are looking for the abiliy to use your creatures as incredible flexible tools in order to grind your opponent out. I added five lands to the deck, so I will just go ahead and take those five spots from in here.
This leaves us with Four spots free. Notice that I cut the redundant wispmare and ashling because your harbingers should be able to help you find the one you need more often than having a second one will help you draw it.
I think that Fulminator Mage is a very important tool in this metagame, but at the same time, so is Incandescent Soulstoke. Having the ability to keep a toast opponent off their mana, or keep a mirrormaster opponent off their heaths, or just destroying a mutavault can win you many games that might have been losses otherwise.
alternatively, Soulstoke provides you with a bit more aggression, it lets you get past counterspells (assuming you get the soulstoke past counterspells) and it gives you instant-speed cheap flexibility for your maws, your drifters, your wispmare your cloudthreshers... These things might be important, they might not be depending on the kinds of decks you are facing.
Honestly, what I'm going to do is steal some spots from your spells column (lash out - 3) and add three spots to your deck, specifically 1 Mulldrifter, 1 Reveillark, and 1 Cloudthresher. Then I am going to take those four spots from earlier and insert four Incandescent Soulstokes to the list. This puts your creature total at:
4 Flamekin Harbinger
4 Smokebraider
4 Incandescent Soulstoke
4 Mulldrifter
3 Cloudthresher
3 Reveillark
3 Shriekmaw
2 Horde of Notions
1 Wispmare
1 Ashling the Pilgrim
Total: 29
This leaves the space for the Colossi which I think might be a good call.
3 Chameleon Colossus
Total: 32
Now, you have three slots open for spells. You are using them for Nameless inversion, which is great! But I think that you would just get a lot more utility out of say... Makeshift Mannequin?
You get to resuse your drifters, your maws, yoru threshers, your larks... and you get to do it all at instant speed.
Noting that Primal Beyond can produce non-elemental colourless mana helps since you won't often be stuck unable to cast the mannequin. It doesn't untap a beyond, but you have 32 cards that do that already.
3 Makeshift Mannequin
Grand Total: 60
I think that this would give you a good framework to build from.
For sideboarding, I would start with 4 Fulminator Mage, 1 Thresher, 2 Wispmare and then go from there filling in holes that you think need filling
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YaNK_
Newbie
Posts: 20
Re: All Color Elemental
«
Reply #2 on:
July 04, 2008, 02:02:50 PM »
WOW!!
Thank you so much
That must have taken some time!!
Ill make the changes now.
It seems stronger now, I am just sad about taurean because well, I love it, it is so fun to play, but I think this will still do fairly well, thank you.
I took most of your suggestions
I cut the forest 1 mull drifter to make it 3 and a shriekmaw to make it 2 and put in 3 makeshift, I really like nameless, since it is a great creature killer
and with all the tribal stuff going on, it can really destroy some power houses.
and the last thing was I took out a cloudthressher to make it 2 and a reveillark to make it 2 and a mountain, and put in 3 fulminator, i think you are right, since with so many mutavaults/my deck lands and all that, it will be pretty strong.
«
Last Edit: July 04, 2008, 02:39:48 PM by YaNK_
»
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