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Author Topic: Fear the Reaper  (Read 231 times)
n00bhyphen
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« on: July 11, 2008, 10:31:31 AM »

All:

I tried to post this yesterday, but I can not find it anywhere, if so, please BangHead let me know where it appeared  BangHead

The theme of this deck is straightforward, push the Reaper out, and using the crows both real and changeling, clear the board a little bit more wiht each drop. 

This deck is VERY creature heavy, and i was thinking about adding in some control, but with the five-way split in manan that is just asking for the 'screw.  What do you all think?



Please tell me what you all think!

''-'' n00b
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imachampion
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« Reply #1 on: July 11, 2008, 11:58:13 AM »

I have really wanted to build a scarecrow deck...but I have just been unable to get it to work. I think that you are taking the wrong approach to building this deck. You have put in all things scarecrow without focusing on the fact that you are so dependant on Reaper King being in play...that without him you are playing a deck that runs all bad cards. Scarecrows can be very powerful if they have synergy...without that synergy they are just bad cards. Don't take that the wrong way.

To maximize the synergy in your deck...you should stick with 2-3 colors maximum. I think that the base part of your deck should be Green because when you break it down...you are simply playing an aggro deck. The reason that I suggest Green is because of Dramatic Entrance. This will cheat your Reaper King into play. However thats not the only reason to run this. It gives your deck a little reach to play some combat tricks. Now for the bad news. The big guy in Block is Chameleon Colossus.

Let me look around the internet and gather some ideas and I will send them your way. For starters though...I would start with a Green based mana ramp deck...and go from there. Remember that you aren't married to scarecrows. Synergy is nice...but dedicating every card in the deck to it is not. Hopefully I will come up with some ideas for you before your FNM.

Oh yeah...you need more lands that 20. I would start with 24.
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n00bhyphen
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« Reply #2 on: July 11, 2008, 12:23:36 PM »

iamachampain:

I agree.  It is a screwy deck, and there is not much support for the crows right now.  So what you are suggesting is run a red/green with splash black/blue?  I was kinda hoping to try a five color, but I agree its gonna be tough.  So, cheat out the King with Dramatic, drop the Beseech...it is sounding better.  Maybe Eventide will be nicer to the Scrows...here is hioping.

I have yet to see Colossus make an impact anywhere up to this FNM...but it could also be my meta game environment too. 
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''-'' n00b

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leesteht
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« Reply #3 on: July 11, 2008, 12:38:44 PM »

What I'm thinking is Base Blue/Green.

Using Fertile Grounds and I think it's called Spring Leaf Drum for acceleration and color.

using the 1 CC Scarecrow that removes cards would be good vs Reveilark
using Mulldrifter for some card draw another interesting touch might be the card that is a white conspire card that returns enchantments and artifacts to your hand.

smiley Just my 2 cents
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imachampion
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« Reply #4 on: July 11, 2008, 02:10:07 PM »

Lee and I seem to be on the same page here. I don't think that Beseech the Queen is needed in the deck...but it wouldn't hurt being there. Remember that if you focus to hard on Reaper King...you will take away from the potential of your deck. He is very powerful...but should be the only way to win in your deck. I am still trying to crunch number here and see what I can come up with.

About Chameleon Colossus. The card is nuts. If you untap with it in play...you usually win the game. Not to mention...he is a scarecrow. thumb
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Arsenal
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« Reply #5 on: July 14, 2008, 11:58:00 AM »

You really should just focus on green and a splash maybe with a second color of splash. Prismatic Omen fixes all your color issues, Fertile ground gives you accel and helps with color issues as well. Mistmeadow Witch is a must I found with her you can bounce your scarecrows keep them safe from destroy effects damage etc then when they return to play they blow up even another perm.

heres my deck list its not block and its just a casual t2 deck
// Lands
    11 [LRW] Forest (2)
    6 [SHM] Island (4)
    1 [SHM] Mountain (2)
    3 [10E] Plains (1)
    2 [SHM] Reflecting Pool
    1 [SHM] Swamp (4)

// Creatures
    4 [MOR] Chameleon Colossus
    3 [LRW] Garruk Wildspeaker
    2 [SHM] Mistmeadow Witch
    4 [MOR] Mothdust Changeling
    3 [SHM] Reaper King
    3 [LRW] Woodland Changeling

// Spells
    4 [LRW] Fertile Ground
    4 [FUT] Glittering Wish
    3 [10E] Loxodon Warhammer
    2 [SHM] Prismatic Omen
    4 [TSP] Search for Tomorrow

// Sideboard
SB: 2 [SHM] Mistmeadow Witch
SB: 1 [SHM] Reaper King
SB: 4 [SHM] Firespout
SB: 4 [TSP] Harmonic Sliver
SB: 2 [SHM] Turn to Mist
SB: 2 [SHM] Vexing Shusher


and i do like the idea of dramatic entrance
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n00bhyphen
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« Reply #6 on: July 14, 2008, 03:33:08 PM »

I do like the idea of mist witch, as well as the effect of "turn to mist", great way to replace momentary blink. 

I REALLY do NOT like the planeswalkers, as they play at noninstant speed.  If I am going to run green/blue, which i am now REALLY considering, I would like the effects to play most at instant speed as I can

The other idea here is running the morseal (sp) hoarder combo I have been reading so much about, might be interesting.  I actully did not get a chance ot go to FNM, church/family commitments came first this week, so I'll use my true day off to spin a deck.  I'll let you all know what I come up with.

Thanks again!

''-'' n00b
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Your combo...  notworthy  I am so ignorant not to see it...

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n00bhyphen
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« Reply #7 on: July 14, 2008, 03:53:32 PM »

OK...here is an updated idea.  The modified theme is now three fold:

1.  Using my changelings as cheap scarecrows, drop the King as quickly as I can so that I can use the removal of each changeling entering (reentering, as explained below) to keep tempo my way.

2.  Using mistmeadow witch and turn to mist to bounce scarecrows after the King is out so that the removalis a continuous threat. As well, using the blink feature should my King or power of fire combo come under fire.

3.  Utilizing the morselhoarder/sinking feeling/power of fire combo to finish up any remaining creatures

Hopefully, these three tactics should allow me a clean board and swing for win.  If I am finding myself against a flock of annoying fliers, I will SB in firespout.  If I find myself against a counter deck, the Shusher will find a home as well.

Not quite the idea I was thinking origionally, and probably not too viable.  what do you all think?

8 Island
10 Forest
5 Mountains

2 Reaper King
3 Mistmeadow witch
4 Morselhoarder
4 Mothdust changeling
4 Fire-Belly Changeling
4 Woodland Changeling
4 Phili-pala

4 Turn to Mist
4 Sinking Feeling
4 Power of Fire


SB (in working)
4 Firespout
2 Vexing Shusher
 
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''-'' n00b

Your combo...  notworthy  I am so ignorant not to see it...

You are Here --> king

Thanks to Infinite_Bob for ego boost!
Infinite_Bob
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« Reply #8 on: July 14, 2008, 05:03:12 PM »

Your combo...  notworthy  I am so ignorant not to see it...

You are Here --> king
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Skyblast2
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« Reply #9 on: July 14, 2008, 05:49:06 PM »

Well if you have the Power of fire combo in play why not just kill him by pinging your opponent for like "infinite" damage. I would consider running Prismatic Omen cause that clears up 'ALL' mana problems you might have, and this allows you to run all the changlings you want and all the colors you wish. If you have a main color of changlings, then run Scarecrows help them out, other than that great job  thumb
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Arsenal
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« Reply #10 on: July 14, 2008, 06:47:57 PM »

I'm not sure I'd run morselhoarder combo tbh b/c once you have that combo out you win the game any way. I'd run Primal Command, you can gain life if its an issue you can search your library for a changeling or a king if you need it or you removal a land and stick it on top of their deck throwing off their tempo even more. I like Garruk (though he is expensive) because he allows you to untap land giving you more mana to play your reaper king. If worried about flying run mothdust changeling and firespouts
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bgb8987
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« Reply #11 on: July 14, 2008, 09:11:57 PM »

discard reaper king, third turn play Scarecrone, fourth turn bring king from graveyard to play, all i know is that Scarecrone is pretty awesome
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n00bhyphen
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« Reply #12 on: July 14, 2008, 10:47:01 PM »

All:

Thanks for the great ideas!  I do love scarecrone, but itwill be awhile before I get a playset...anyways, I'm running with what I have here, and I will let you all know.

''-'' n00b
Your combo...  notworthy  I am so ignorant not to see it...

You are Here --> king
Infinite_Bob, thanks for the ego boost!
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''-'' n00b

Your combo...  notworthy  I am so ignorant not to see it...

You are Here --> king

Thanks to Infinite_Bob for ego boost!
n00bhyphen
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« Reply #13 on: July 21, 2008, 09:52:18 PM »

All:

OK...after play testing this deck (against fish, r/g aggro, GB Elves, and a trick deck or two) there are some SERIOUS issues with this deck:

1.)  The morselhoarder combo is not consistent.  In ALL the decks I have played against, it did not come to fruition ONE TIME.

2.)  Only once did the King make an appearance, and stick.  I was able to bounce and remove with him, as per the original idea, but that was only because the fish deck had stalled bad. 

3.)  The changelings made better fodder to stave off attacks than anything else, should they stay?

4.)   Excluding the true scarecrow, flying is def. missing form this deck. Should this continue?


Here are my ideas, please feel free to chime in anything to help me tweak it:
1.)  4 Firespout  - cannot beat the WoG for R/G.  What should go?

2.)  2-4 Vexing Susher - they help things stick...any other possibilities?

3.)  Dropping the R mana all together.  I know this is begging for disaster, but a few times i was getting screwed for G. Maybe shift two R to G?  What do you all think?

4.)  Should I look at a whole new approach with this deck?  It looks great on paper, but in real life, not so much.

HELP!

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''-'' n00b

Your combo...  notworthy  I am so ignorant not to see it...

You are Here --> king

Thanks to Infinite_Bob for ego boost!
Arsenal
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« Reply #14 on: July 22, 2008, 12:14:16 PM »

like i said i have this deck constructed IRL and its just not competitive worthy imo its too slow falls victim to removal and counterspells. It is a GREAT casual deck to enjoy with friends  but just doesnt belong in a competitive arena. If you are looking for a must have deck for a PTQ or something 5 color elementals is pretty cheap to build as is a decent kithkin deck
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