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Author Topic: Stompy God  (Read 124 times)
Jacrash
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« on: September 24, 2008, 01:04:45 PM »

Here's the decklist:
4 Demigod of Revenge
4 Deus of Calamity
4 Magus of the Moon
4 Simian Spirit Guide
4 Skirk Prospector

4 Desperate Ritual
4 Seething Song

4 Empty the Warrens
4 Rite of Flame

4 Chrome Mox

4 Gemstone Caverns
16 Mountain

For the sideboard I only know that I want to have 4 Street Wraith to trade for the Gemstone Caverns if I have to play first in second or third game. I'll always choose to play second on the first game.
I really like to have Deus of Calamity on turn one. But it can do really well on most ocasions going with a big guy or a lot of goblins in the first couple of turns.
I think Empty the Warrens is the worst card in the deck. maybe SoA will have a nice replacement.

Tell me what you think.
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imachampion
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« Reply #1 on: September 24, 2008, 01:41:15 PM »

For the sideboard I only know that I want to have 4 Street Wraith to trade for the Gemstone Caverns if I have to play first in second or third game. I'll always choose to play second on the first game.
Why? You said yourself that you like a turn 1 Deus of Calamity. Going second makes him almost strictly worse. Would you care to explain this? Is this strictly because of Gemstone Caverns? I think that Gemstone Caverns is a bad card. No offense to you...I mean the Japanese seem to consistantly play the card...but you have 20 mana accelerants in the deck. I don't think that the additional card-disadvantage is worth adding 4 more. But thats just me.

I also don't see the point of Skirk Prospector in the deck. By himself its a "Free Spell." I do see how you would ideally get tons of mana off an Empty the Warrens...but at that point you are only (R) away from being able to cast everything in your deck anyway.

I have to admit though...I like the idea of the deck. Here is what I would change though:

-4 Gemstone Caverns
-4 Skirk Prospector
+4 Figure of Destiny
+4 Wooded Foothills

The deck thinning is always a good thing. While Figure of Destiny is an amazing 1 drop in Mono Red.

Maybe I missed something here...and if I did I apologize. I do think that the above changes would drastically improve the deck. Please make sure to keep this thread active and post additional info on both the progression of the deck and its matchups.
« Last Edit: September 24, 2008, 01:49:29 PM by imachampion » Logged

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Hexatomb
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« Reply #2 on: September 24, 2008, 01:56:49 PM »

The deck seems like a lot of fun, especially Magus of the Moon with all the Nonbasic land love going on these days.

Instead of Empty the Warrens, why not try Rise of the Hobgoblins?

And I actually like Soulbright Flamekin in red creature decks. As long as you have a few creatures out, you can get some free mana. :-) You do have a lot of fun mana gain spells already, but I don't think Desperate Ritual is all that great.

I would also suggest something to handle the swarm decks, Firespout, Cone of Flame or Flameshot maybe...

After mentioning to Champ that none of my circle plays red, I've been putting together a red deck. I really like Incendiary Command in a deck that can handle the mana cost.
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imachampion
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« Reply #3 on: September 24, 2008, 02:50:46 PM »

@Hex,
Burn doesn't need to be in this deck. Rise of the Hobgoblins isn't better than Empty the Warrens in this deck either. This deck is using spells to ramp into tokens. Because of this the storm mechanic is going to be much better than a simple "X" spell.

Feel free to post the direction of your burn deck in a different thread so we can discuss it.
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The next time you think you are perfect...try walking on water. angel

You miss 100% of the shots you never take. -Wayne Gretzky

If you got everything that you wished for...there would be nothing left to wish for.
Jacrash
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« Reply #4 on: September 24, 2008, 07:13:30 PM »

My idea was that, with decks as fast as Affinity, Burn, Belcher, Goblins, White Weenie, Storm, Boros or Tarmofolk, and with decks as "controllers" as Faeries, various Level Blue or Swans, I wanted a deck that could create a winning board status in a couple of turns. For that I guessed I would need to be hyper focused having 8/12 winners (I doubt Empty the Warrens can be a winner as the others are), 12 mana multipliers, 12 mana accelerants (with gemstone and mox I can have 3 "lands" in play on turn one). This idea leaves 8 slots that decided to go to metagame (magus) and mana again (skirk prospector).
This choice has its bad sides. It needs a very precise opening hand which means mulligan agressive. It busts our hand in no time. It has no long term game.
So with what you guys said I agree with Figure of Destiny for Empty the Warrens. It's a nicer winning condition and  a better long game. I propose Shard Volley or Mogg Fanatic for Skirk Prospector that gives me the removal that I don't have. I still think Gemstone Caverns is an important card. Playing second with this card gives me a good chance to put a "monster" on turn one. Street Wraith for it when playing first gives me a conscript that increases the focus of the deck.
Do you agree?
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Jacrash
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« Reply #5 on: September 25, 2008, 09:09:04 AM »

Another ideas:
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imachampion
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« Reply #6 on: September 25, 2008, 09:25:36 AM »

I am a little confused by your post. How exactly is Skirk Prospector removal?

Empty the Warren on turn 1 can be devastating for another deck. Imagine this play:

Mountain
Rite of Flame
Rite of Flame
Seething Song
Empty the Warrens

On turn 1 you get 8 1/1s. How can this not swing a game?

Figure of Destiny is a card that you can either drop and progress slowly...or power out an 8/8 from him. He is a very good card...and fits very nicely into your deck.

Gemstone Caverns ruins your biggest chance to outright end a game on turn 1. If you play second and you pull Deus of Calamity on your turn 1...your opponent will always have a land in play and will get the opportunity to play a 2 drop before you start dominating their lands. Now I am not balking at a Deus of Calamity in that situation...I am just saying that if you played first...you could swing on your opponent when he only has 1 land in play. This will effectively make sure your opponent won't be able to do anything. Granted there will be decks that will provide blockers but...this starts them on their back foot.

The same above senerio is true for Demigod of Revenge. If you wait to play second...you are giving your opponent and entire turn of development to find an answer. If you drop Demigod of Revenge on turn 1 while playing first...your opponent is going to get 3 turns to answer they or he die. If you play second...you are giving them 4 turns. I'm sorry but playing first is just more beneficial for this deck.

Umezawa's Jitte is an amazing card...but in this type of deck...where you are trying to power out practically unanswerable threats...I think that it is to slow. Chandra Nalaar looks like it could be rather good. I would probably put it in the sideboard though. If the first ability could hit creatures it could be maindecks...but in a meta where you will see creatures every turn being laid by your opponent...I don't see it living long enough to be relevant. Against a slower control deck you could sideboard it in...I guess.

Keldon Megalith comes into play tapped making your turn 1 much less attractive. This deck has the potential to seal the game up on turn 1. Anything that prevents that...seems rather bad.
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The next time you think you are perfect...try walking on water. angel

You miss 100% of the shots you never take. -Wayne Gretzky

If you got everything that you wished for...there would be nothing left to wish for.
Hexatomb
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« Reply #7 on: September 25, 2008, 04:04:45 PM »

Oh my bad, I wasn't really paying attention to the storm mechanic. OK, well, now I have no advice for this deck.. good luck guys :-)
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