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Nate's Sealed Decks
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Topic: Nate's Sealed Decks (Read 401 times)
tragicnate
Newbie
MTGO: natefico
Posts: 34
Nate's Sealed Decks
«
on:
August 03, 2008, 08:31:32 PM »
What do y'all think of this sealed deck I put together?
I won round one
«
Last Edit: August 03, 2008, 08:58:29 PM by tragicnate
»
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imachampion
Hero Member
MTGO: imachampion
Posts: 1,274
Average guy by day...Superhero at night.
Re: Nate's Sealed Decks
«
Reply #1 on:
August 03, 2008, 09:26:14 PM »
Thats a hell of a pool. You could have gone several different ways. With
Elsewhere Flask
,
Pila Pala
, and
Manamorphose
...I think you could have utilized
Firespout
and several of the other Green/Red cards. Either way. Great pool.
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The next time you think you are perfect...try walking on water.
You miss 100% of the shots you never take. -Wayne Gretzky
If you got everything that you wished for...there would be nothing left to wish for.
tragicnate
Newbie
MTGO: natefico
Posts: 34
Re: Nate's Sealed Decks
«
Reply #2 on:
August 03, 2008, 09:49:54 PM »
Simply put I got out played in round two, big time! Should of had game one and got stomped game 2.
I attacked without thinking :/
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leesteht
Administrator
MTGO: LandK
Posts: 451
Re: Nate's Sealed Decks
«
Reply #3 on:
August 03, 2008, 11:59:22 PM »
Initiate and Reknit are poop
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"I play for KEEPS!" Ricky Bobby - Talladega Nights
Wolfstalker
Sr. Member
Posts: 278
Re: Nate's Sealed Decks
«
Reply #4 on:
August 04, 2008, 04:31:56 PM »
OMG that IS a hell of a pool ;)
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tragicnate
Newbie
MTGO: natefico
Posts: 34
Re: Nate's Sealed Decks
«
Reply #5 on:
August 05, 2008, 07:35:54 PM »
I did horrible in the Premier Event. I went 2-4 with one of my wins being from a D/C. I seriously got out played in all the matches were I lost. I made crucial errors that end the game for me. For instance I did not have MTGO set to stop for me at pre combat so I couldn't get thoughtweft out to save me for one more turn to see if I could have an answer. Plus I may of won the match cheaply because at this point he had 30 seconds left. Winning is winning, right?
I suppose I am still learning how to get the program all set up and working best for me. Would anyone have suggestion on how I should have my settings?
I am going to do at least one sealed event a week. I hope for y'all criticisms of my builds with the pools I receive.
Overall do you think I built decently with what i had?
Other things I am having trouble with are Reknit and Rite of Consumption. When is the proper time to use Reknit? I was thinking I use it at the end of combat. However, you see with my settings I don't have any stops for the end of combat. For the life of me I couldn't get Rite of Consumption to work. Do you sac a creature that is in play or in your hand? In either case I couldn't get it to target any of my creatures.
«
Last Edit: August 05, 2008, 07:39:58 PM by tragicnate
»
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tragicnate
Newbie
MTGO: natefico
Posts: 34
Re: Nate's Sealed Decks
«
Reply #6 on:
August 05, 2008, 09:45:46 PM »
Here is my most recent sealed pool.
What you think of these two decks? I am running the R/G over the U/W
R/G
U/W
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tragicnate
Newbie
MTGO: natefico
Posts: 34
Re: Nate's Sealed Decks
«
Reply #7 on:
August 10, 2008, 08:50:33 PM »
I love this pool I got.
Went G/W, what you guys think?
I was considering not playing Steel of the Godhead or Godhead of Awe. But I figure the two scuttlemuts will provide the extra white mana for the Awe and then I can make any creature B/W with em too. You think those where appropriate? Same thing with the Runes of Dues. It seems to me if I get a Scuttlemut in play then my deck is very forgiving. I think I had to include the safewright quest so I can get my white mana in play.
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tragicnate
Newbie
MTGO: natefico
Posts: 34
Re: Nate's Sealed Decks
«
Reply #8 on:
August 27, 2008, 09:29:22 PM »
I am really proud of this deck. I think the one concern I have with it is that I may have a hard time stalling waiting for my cards to show up. Like the enchantments to pump my guys. What concerns me are the green cards. Just looking at my white and green, how do y'all think I did building the deck the way I did?
I just realized a mistake I did. I should have a little bit more green mana. If I want to get Talara out on turn 4 I would have to have two green mana in play :/ So my best bet would possibly be turn 5 or 6 and for a 4/3 I think that still isn't too bad. But I think ideally that would want to be played on turn 3 or 4.
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BigFiber
Full Member
MTGO: BigFiber
Posts: 121
Re: Nate's Sealed Decks
«
Reply #9 on:
September 25, 2008, 01:02:18 PM »
Your deck is really close to being fantastic.
Add:
Gnarled Effigy-Effigy is the aggro decks best friend. You don't have any 6cc spells and and only 2 removal spells so the Effigy acts as an on board combat trick and board stall removal. Many have mistaken the Effigy as a Control card but it's much better in an aggressive deck.
Take out for it:
Waves of Aggression-Just not a very good spell. "Win more" with it or it's a dead spell in your hand.
Add:
Medicine Runner-He's a 2 power 2cc that loves his Liege!
Take out:
Nightsky Mimic-I know what you were trying to do with the BW in hopes your would "get there" but I want to play spells that are good on their own and don't need enchantments. I know it seems we're trading a 2/1 for a 2/1 but late game, this guy interacts with the Leige, whilst the Mimic "might" get there with the enchantment and other BW spells. Don't plan your deck to hope you get lucky and get the perfect draw, plan for the long haul.
That said, get rid of the Nippers and the BW enchantment. Again, sure, you might get there but against a good player (let's say me
) I see you drop a Nipp, I'll save that bounce spell or I would Flame Jab it on the spot or wait to 2 for 1 you with instant speed removal. I'm not saying all enchantments are bad, I just don't like to pin too much hope on them.
In their place:
Duergar Assailant-excellent little guy that does double duty as early beats and can take out a 2/2 or chump and kill x/1 whatever...good, good 1 drop.
Devoted Druid-turn 3 Trapper, Dragoon, Liege is bonkers and gives you options for tricks later.
Wickerbough Elder-This guy is just really solid. A 3/3 for 4 is just fine and if he gets to kill his Wickerbough Elder or Trip Noose or Scuttlemutt! You get my point.
Get rid of Strip Bare as it is OK out of the Side Board for decks with tons of Enchantments but most of the time it will be dead in your hand.
And why is Inquisitor's Snare not in the deck!? Holy cow, one of the best tricks in SSE and staight kills Red and Black dudes.
Yes, I slowed the deck down a bit but I believe it's a more solid build and you can comfortably run 10 plains and 7 forests.
As I'm looking at it, i might even run Aerie Oophes as they can kill big flying dudes or 2 smaller flying dudes. Def side in against blue decks.
Hope what I said made sense. I'm not sure if my deck is the final word but when it comes to sealed, you want to build for the mid to late game.
Good Luck and as always, Have Fun!
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