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    The Rules - It's time you read them if you haven't already.

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Author Topic: What Part of the rules do you understand the least?  (Read 950 times)
xny
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« Reply #15 on: February 19, 2008, 06:58:31 PM »

Yeah you can, but you have to announce that you are maintaining priority I believe.

408.1c - The active player gets priority at the beginning of most phases and steps, after any game actions are dealt with and abilities that trigger at the beginning of that phase or step go on the stack. No player gets priority during the untap step and players usually don't get priority during the cleanup step (see Rule 314.3). The player with priority may play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, the next player in turn order receives priority. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the top object on the stack resolves, then the active player receives priority. If the stack is empty when all players pass in succession, the phase or step ends and the next one begins.
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imachampion
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« Reply #16 on: February 19, 2008, 09:31:19 PM »

Ah, didn't realize "At end of turn..." only referenced the beginning of the end of your turn.  So does "Until end of turn..." reference to the actual turn itself and not any phases or steps?

Also just another thing to clarify (unrelated to previous).  Can you add spells/abilities to the stack in response to your own spells/abilities?  I feel like this is a basic timing issue I should have learned but I was always under the impression that if an opponent passes priority after one of your spells/abilities you must resolve the stack before you can do anything else.
"Until end of turn" refers to the end of your turn. It doesn't care at what point...just before your turn ends...the effect must happen.

When you play a spell you must pass priority in order for the spell to resolve. Here is the order that the spells happen.

1) I cast Seething Song. I have the option to pass priority...I decline passing.
2) I cast Seething Song. I have the option to pass priority...I decline passing.
3) I cast Seething Song. I have the option to pass priority...I pass priority.
4) My opponent passes priority back. The first Seething Song resolves.
5) My opponent passes priority back. The second Seething Song resolves.
6) My opponent passes priority back. The third Seething Song resolves.
7) Now the stack is empty. I cast Dragonstorm.

Another thing to know is how split second works.

1) I cast Shock. I have the option to pass priority...I decline passing.
2) I cast Shock. I have the option to pass priority...I decline passing.
3) I cast Shock. I have the option to pass priority...I decline passing.
4) I cast Sudden Shock. I have the option to pass priority...I pass priority.

This situation confuses quite a few people. The common misconception is that there is nothing that can be done to respond here. Here is how it plays out.

5) My opponent passes priority back because there is nothing he can do because a split second card is on the stack. Sudden Shock resolves.
6) The first Shock tries to resolve. My opponent casts Remand. The first Shock is returned to my hand. My opponent passes priority back to me.
7) The second Shock tries to resolve. My opponent casts Remand. The second Shock is returned to my hand. My opponent passes priority back to me.
8) The third Shock tries to resolve. My opponent passes priority back. The second Shock resolves.
9) The stack is now empty.

Does this help you understand how it works? I mean you could always do one at a time spell casting like most people do. But the above examples that I gave help you avoid a devastating Extirpate.
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« Reply #17 on: February 21, 2008, 11:54:27 PM »

I guess I just didn't know the official ruling regarding priority so this makes it a lot easier ot understand.

I'm still a little weird about end of turn and at end of turn, etc but can't really figure out what the issue is.  When I run into another issue (or that same issue I remember having) I will bring it up.
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imachampion
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« Reply #18 on: February 22, 2008, 07:28:08 AM »

I guess I just didn't know the official ruling regarding priority so this makes it a lot easier ot understand.

I'm still a little weird about end of turn and at end of turn, etc but can't really figure out what the issue is.  When I run into another issue (or that same issue I remember having) I will bring it up.
Just let me know if you find a situation and I will try to explain it.
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gleemax
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« Reply #19 on: March 06, 2008, 11:01:44 AM »

Just let me know if you find a situation and I will try to explain it.

Well since we're looking at Incandescent Soulstoke.  Can you explain when the clean up step happens in relation to "at end of turn"

Here's the example.

Player one has Incandescent Soulstoke out wih two mountains untapped.  He also has two Flamekin Harbingers. It's his turn.

Player two casts Sulfurous Blast.  during player ones second main phase. In response, Player one uses card]Incandescent Soulstoke[/card]'s ability to put out another card]Incandescent Soulstoke[/card] into play.

Everyone passes priority and the complication sets in.  It's the end of turn stage.  But what survives?  Does everything die?  Or is damage removed before the sacrifce goes off? 

Now it
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imachampion
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« Reply #20 on: March 06, 2008, 12:48:27 PM »

Well since we're looking at Incandescent Soulstoke.  Can you explain when the clean up step happens in relation to "at end of turn"

Here's the example.

Player one has Incandescent Soulstoke out wih two mountains untapped.  He also has two Flamekin Harbingers. It's his turn.

Player two casts Sulfurous Blast.  during player ones second main phase. In response, Player one uses card]Incandescent Soulstoke[/card]'s ability to put out another card]Incandescent Soulstoke[/card] into play.

Everyone passes priority and the complication sets in.  It's the end of turn stage.  But what survives?  Does everything die?  Or is damage removed before the sacrifce goes off? 

Now it
Player 1 has the following on the board: Incandescent Soulstoke, 2x Flamekin Harbinger, and 2x Untapped Mountains.

During player 1's second main phase...Player 2 casts Sulfurous Blast. This means that 2 damage is going to sweep the board if it resolves.

In response Player 1 activates Incandescent Soulstoke to bring in another Incandescent Soulstoke. This makes all the elementals on the board 3/3.

Sulfurous Blast resolves dealing to damage to everything. Everything survives.

Priority is then passed...and the game now moves to "The End of Turn."

Immediately the first thing that happens is, Incandescent Soulstokes ability goes on the stack. The Incandescent Soulstoke that was put into play will be sacrificed. Because of this all your creatures will become 2/2's again. They still have 2 damage on them...so everything goes to the graveyard.

Player 2 effectively got a 4 for 1 trade with his Sulfurous Blast.

Does this make sense?
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gleemax
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« Reply #21 on: March 06, 2008, 11:53:52 PM »

So clean up is after the "at the end of turn" step correct?
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imachampion
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« Reply #22 on: March 07, 2008, 07:15:15 AM »

So clean up is after the "at the end of turn" step correct?
Yep. Clean up is after.

Quote
5: End Phase
a. End of turn step.
Abilities that trigger “at end of turn” go on the stack. Players can play instants and activated abilities.
b. Cleanup step
If you have more than seven cards in your hand, choose and discard cards until you have only seven. Next, all damage on
creatures is removed and all “until end of turn” effects end. No one can play spells or abilities unless an ability triggers
during this step.
« Last Edit: March 07, 2008, 07:20:29 AM by imachampion » Logged

The next time you think you are perfect...try walking on water. angel

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BassmanARW
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« Reply #23 on: April 17, 2008, 11:31:43 PM »

Something that took me forever to realize:

When blockers are declared I cannot simply kill the creature in order for my attacker to survive and or get damage through. I had to make this mistake about 50 times before I started remembering haha.
Just thoughti'd share.
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imachampion
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« Reply #24 on: April 18, 2008, 07:30:51 AM »

Something that took me forever to realize:

When blockers are declared I cannot simply kill the creature in order for my attacker to survive and or get damage through. I had to make this mistake about 50 times before I started remembering haha.
Just thoughti'd share.
Depends on what you are wanting to do.

1: Attackers Declared
2: Blockers Declared
3: Combat Damage Dealt

During steps 1 and 2 you can kill a creature and your attacker would survive. If you are wanting it to deal damage...and then try to kill it...your creature will be dealt damage too.
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« Reply #25 on: April 18, 2008, 03:22:10 PM »

Here are somethings I think should be covered for the general population.

Priority

Costs and Effects

Triggered vs, Activated abilities vs. Replacement Abillities

And State Based Effects


And of course I defenitly want to see an article on the layers, and what happens during the layers.
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