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Author Topic: My Current Kithkin  (Read 118 times)
Errantsquire
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« on: August 13, 2008, 12:36:37 AM »

Some of my card choices might look odd but it seems to work well for now

Land 23

2x Windbrisk Heights (just ordered 2 more)
21x Plains
(4x Rustic Clachan on the way)

I feel that for speed purposes Plains run the most smoothly so in the end I may not go with 4x these cards I also feel that I may not add more than 2 Mutavaults also due to speed.
An opening hand of just 3 mutavaults and no white mana would be bad.

Creatures 27
4x Figure of Destiny
4x Wizened Cenn
4x Cloudgoat Ranger
2x Knight of Meadowgrain (2 on the way)
2x Cenn's Tactician
1x Burrenton Forge-Tender (3 on the way will be main decking 2 with 2 on SB)
3x Goldmeadow Stalwart (1 on the way but I will probably keep main decked)
2x Kithkin Harbinger (will probably go when new stuff comes in)
2x Mirror Entity
2x Balefire Liege (looks odd but both abilities come through late game with FOD)
1x Goldmeadow Harrier (will probably shift out)

Spells 10

4x Curse of Chains (doesn't send creatures to a GY is very cheep)
2x Cenn's Enlistment
2x Mirrorweave
1x Light from Within
1x Spectral Procession

The interesting part about the way that this deck runs to me is that often times I will draw a hand with three 1 casting cost creatures and a single plains and decide to play on it simply because for the first 3 turns I can do without 2 mana available.

SB

4x Wispmare
2x Turn to Mist
2x Forfend (Firespout counter)
4x Recumbent Bliss (to sub for Curse of Chains if needed, could probably be swapped for something better)
3x Goldmeadow Harrier (will be swapped for 2x Burrenton Forge-Tender and hopefully a Stillmoon Cavalier soon)

On second thought I should probably have 4x Stillmoon Cavalier and 4-3x Runed Halo

Critique welcome.
« Last Edit: August 13, 2008, 01:09:51 AM by Errantsquire » Logged

leesteht
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« Reply #1 on: August 13, 2008, 01:28:07 AM »

you don't really have alot of differences from Block Constructed. I would certainly entertain the idea of adding Green for Gaddock Teeg and Wilt Leaf Liege and better removal than Curse of chain such as the b/w b/w b/w card that removes creature
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"I play for KEEPS!" Ricky Bobby - Talladega Nights
Errantsquire
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« Reply #2 on: August 13, 2008, 03:27:49 AM »


The deck was originally designed to play in last weekends Grand Prix unfortunatly it was one of the weekends I was working so I wasn't able to make it out.  Sorry I missed you Lee.  Congrats on taking second.  I was hoping to be able to go and place in the top 64. Thanks for the imput.  I had a Story Circle in an older build to help deal with the Farie decks that are out there.  I would probably want to maindeck 3 to take full use of them though.
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Wolfstalker
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« Reply #3 on: August 13, 2008, 09:30:52 PM »

I agree w/ what lee said.

srry this is kinda off topic but....

imachamp, u gonna update the decks to beat thread sometime? ;)
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dute
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« Reply #4 on: September 10, 2008, 09:22:50 PM »

Unmake is the removal Lee was talking about. Although if you're adding green for Teeg, it becomes a bit harder to cast.

I love the Teeg idea though. It shuts down Wrath of God, so many red burn spells (Burn Trail, Flame Javelin, etc), Cryptic Command. The list of cards that you otherwise couldn't handle just goes on.

Elsewhere Flask, a few forests and the W/G duals should be more than enough for your mana. I think?

And you could always consider Wilt-leaf Liege, who would probably work better in a W/G version of your deck than Balefire is working for you now.
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