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Author Topic: Trying to fix my Kithkin deck for FNM  (Read 82 times)
GodofRoads
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« on: September 01, 2008, 03:23:22 PM »

This is my current Kithkin deck, I had an older Kithkin that I would run at FNM, it usually did pretty well and I put it together mostly from cards I own, but this one is different and I would like some suggestions on it. I know it is a bit too big currently, running over 60 cards, but I am just terrible at cutting cards. 


Creatures:
Augury Adept x3
Knight of Meadowgrain x3
Preeminent Captain x1
Kinbsaile Skirmisher X2
Wizened Cenn x3
Thoughtweft Trio x4
Patrol Signaler x2
Ballynock Cohort x2
Goldmeadow Stalwart x1
Kithkin Zephyrnaut x4
Figure of Destiny x2
Kithkin Harbinger x4

Spells
Unmake x4 (replaced oblivion Ring)
Veteran's Armaments x3
Light from Within x3
Milita's Pride x3
Armored Ascension x2

the Sideboard isn't really together at this point as I am not happy with the deck itself.
Land: Plains x20

Any help would be greatly appreciated!
« Last Edit: September 01, 2008, 03:35:01 PM by GodofRoads » Logged

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« Reply #1 on: September 01, 2008, 04:15:48 PM »

Well, lets see...
I would go up to 4 Knight of Meadowgrain, because it really is just fantastic in this deck. I'm not sure why you are playing Kinsbaile Skirmisher, because I feel like it's probably going to be worse than Wizened Cenn 99% of the time. I wouldn't play 4 of the Thoughtweft Trio, because it's pretty inefficient, and you really don't want it till late game. I'd play 2 or three at most. I'm pretty sure there should be 4 Goldmeadow Stalwart, because ideally you should always play it turn one. The Kithkin Harbinger seems like a waste of a slot, because it's an inefficient creature and your deck should be consistent enough that you shouldn't ever really need to  search out any of your kithkin.

Unmake seems like a great option to deal with creatures, but I think Oblivion Ring probably still deserves a slot in this deck, because of the prevalence of Bitterblossom in the format. Since realistically this deck has a bad matchup versus Faeries, I think that O-Ring in the main deck is a good idea.

How has Veteran's Armaments been playing? My thought is that your two-drop slot is already pretty full, and I can't imagine it gives that much of a bonus unless you are already winning.

I would consider playing Spectral Procession, because the card advantage is great. Likewise, Cloudgoat Ranger is probably a good fit for this deck. Mirrorweave is explosive in this sort of deck, and allows for some crazy combat shenanigans. Surge of Thoughtweft can probably fill the Kinsbaile Skirmisher slot, and it usually draws you a card as well, not to mention being at instant speed, which is quite useful.

Finally, you probably need to play more lands. Windbrisk Heights is great for Kithkin, because you can usually activate it pretty easily. If you are worried about flooding, Rustic Cachlan is fantastic because it doubles as a combat trick.
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BassmanARW
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« Reply #2 on: September 01, 2008, 04:26:09 PM »

The good thing about kithkin is that everything is basically an auto 4 of or close anyway haha.
4 Figure of Destiny
4 Knight of Meadowgrain
4 Goldmeadow Stalwart
4 Wizened Cenn
4 Spectral Procession
This is your core. You have a lot of fluff in your deck. I would cut Harbinger, skirmisher, zephyrnaut, patrol signaler, and captain. Thoughtweft Trio isn't that amazing, but for FNM I'm sure it could help if you really like it. You could cut some of them though. Armored Ascension should probably come out. It isn't good for you to tap the mana for an enchantment only to have the creature killed. 2 for 1s aren't too good for you. You will be better just having a low curve pumping out the creatures.
Windbrisk Heights is good for you and you should probably run 4. Rustic Clachan is probably also an auto 4 of because why not? Mirrorweave is a trick that can totally win you games that you shouldn't have. Play Spectral and swing for 3. Then activate the Heights that had a Mirrorweave under it. This makes plays sad I hear haha.
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GodofRoads
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« Reply #3 on: September 01, 2008, 05:14:21 PM »

People kinda get down on the Trio, but when I drop him turn 4 or have him come out swinging with Preeminent Captain it can really really help. Hes a 5/5 with first strike and vigilance who blocks any number of creatures, he can eat up a bunch of the opponents board and they are far less likely to attack with him on the board, people generally go for the chump block on him freeing up my other guys to whittle away. He has saved me so many times, especially when you can get Veteran's Armaments or Armored Ascension oh him. He usually won't get burned, but he might get unmade or killed, which brings back out the Harbinger and there is a cycle. People generally see him as the big threat on the board, and he isn't always, especially with Augury Adept drawing me cards and pumping my life (granted in a pure Kithkin deck its never a whole lot, but its still decent)

I have been thinking of cutting the Harbingers as the cards I usually have in my hand are good enough (and I just fish for the trios or Augury Adept), I use her mainly for Trio replacement if they get destroyed, and replacing something in favor of more removal. I was thinking about the Armaments and their limits but they can be useful, especially in blocking when put on the Trios, as they get pumped when anything attacks. the Trio has cleared the board for me before with the armaments attached and he works great in a casual or FNM type situation.

Generally I am limited by what cards I can get/ afford. (been trying to get a 3rd Knight and more Stalwarts at my local shops for a while now...) I have bough some online before, but I don't really want to spend that much money. I'll look into the Procession and Windbrisk Heights though.
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